“The last metroid is in captivity. The galaxy is at peace.”
This simple phrase is the first step of a wildly satisfying, epic journey in quite possibly the most perfect action and exploration video game ever made, Super Metroid. Of all the games I’ve owned, rented, or played over the course of my 28 year existence, it ranks right up there with Chrono Trigger as a textbook example of gaming bliss. In many people’s opinions, it could even be considered the definitively best video game experience ever created. You’re all well aware that my loyalty still lies with the aforementioned time-traveling RPG, but it’s only by a very narrow margin.
Let’s first take a moment to discuss the overall basis of the Metroid franchise’s Sci-Fi storyline. You play as a blonde beautiful bad ass named Samus Aran, an intergalactic bounty hunter on the hunt for Space Pirates led by the monstrously powerful Mother Brain. The Space Pirates themselves are in constant search of one of the galaxy’s most mysterious and powerful creatures, the Metroid, in order to harvest them for their own personal gain. You see, the Metroids are seemingly simplistic, jellyfish-like floating blobs, but their ability to drain life and energy from living things makes them a hot commodity for power hungry space conquerers.